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Softonic rating:
Good
7/10
License:
Free
Added:
June 4, 2010
Updated:
June 3, 2010
Publisher:
Elecbyte
File size:
8.4 MB
Downloads:
976,582
Nick Mead

“Create your own 2D fighting games”

by Nick Mead

 about

Chances are, you’ve probably played on several games created by the M.U.G.E.N graphics engine. 2D fighting classics such as Street Fighter and Paws of Fury were originally developed on it. Today, the M.U.G.E.N engine is enjoying something of a revival due to the great old-school cartoon style characters you can create with it.

Note however, that this M.U.G.E.N download is for the design engine and you’ll need to be familiar with DOS programming to use it. There is one game included simply called “M.U.G.E.N” although it’s only intended as a demo to show you what you can do with it.

M.U.G.E.N is essentially a DOS based 2D graphics design engine originally released in 1999. It allows anyone to create characters, stages and other game objects through interpreted text files, graphics and sound compilations, and it also supports various types of audio formats such as MP3, ADX, OGG and MIDI for sound effects.

The M.U.G.E.N engine is currently setup primarily for fighting game development, but several other game types have been developed using it including shoot-em-ups and platform games.

If you’re nostalgic about the games you played in the arcade as a kid, and are willing to learn a bit of coding to create your own, M.U.G.E.N is exactly the tool you need.

Languages:

English

Notes:

If you want to download characters that have been designed in the MUGEN engine, check out this site. MUGEN games can be downloaded from this site.

Recent changes in M.U.G.E.N:

  • CNS: Cond trigger now works properly inside all comma-separated parameter lists
  • CNS: Fixed projectile screen and edge bounds being calculated incorrectly
  • CNS: Fixed projectile hits causing player hitdefs to reactivate.
  • CNS: Fixed screen postype explods incorrectly positioned during envshake
  • CNS: HitDef: Fixed guard damage not affected by AttackMulSet controller
  • CNS: HitDef: Fixed fall.yvelocity and fall.xvelocity scaled incorrectly in different coordspaces
  • CNS: ChangeAnim2: Fixed reflection rawing position when other player has different scale
  • CNS: Fixed TargetBind controller default value (0,0)
  • CNS: Fixed "no" debug spam
  • Input: Partial fix for num lock and caps lock keys only working every other key press. Is still buggy on first press if state of key lock is on when starting MUGEN
  • Motif: system.def: Fixed survival mode using selftitle instead of enemytitle for team selection
  • Storyboard: Fixed drawing some BG sprites off-center in pillarbox mode
  • Fixed 1P vs Team (Simul) advantage option not working
  • Fixed space bar resetting time in survival mode
  • ver2002 backwards compatibility: CNS: Pos Z trigger will return the value of pXstartz in the stage def file that corresponds to the player (or root, if the player is a helper). This will only work for players with mugenversion under 1.0
  • Added sff2png tool: extracts sprites from an SFF file

OS requirements for M.U.G.E.N:

  • OS: WinXP/Vista/7 Compatible with Windows 7
Pros
  • Allows you to create classic cartoon style fighting characters
  • Includes one demo game to test
Cons
  • Not suitable for those unfamiliar with DOS
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From the publisher of M.U.G.E.N

M.U.G.E.N is a 2D fighting game engine designed by Elecbyte and originally released in 1999. The engine allows anyone to create characters, stages and other game objects through interpreted text files, graphics and sound compilations and it also supports various types of audio formats such as MP3, ADX, OGG and MIDI as background music during gameplay.

The engine allows for the creation of 2D fighting games such as the Street Fighter games produced by Capcom or the King of Fighters games produced by SNK.

While the engine is currently set up primarily for fighting game development, several other game types have been developed using it, including shooter and platformer style games.

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